package
{
import flash.display.DisplayObject;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.TextEvent;
import flash.text.*;
public class shuteOrganizer extends Sprite
{
private var cards:Array = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "K", "Q", "J"];
private var suits:Array = ["c", "d", "h", "s"];
public var theGame:tadsBlackJack;
public function shuteOrganizer(game:tadsBlackJack = null) {
this.graphics.beginFill(0x00000C);
this.graphics.drawRect(0, 0, 433, 400);
theGame = game;
var cardType:String;
var offset:int = 0;
var cardAmount:int = 0;
for (var a:int = 0; a < 5; a ++) {
cardAmount = 0;
offset = 0;
for (var b:int = 0; b < 3; b ++) {
if (cards.length >= 1) {
cardType = cards.pop();
for (var c:int = 0; c < 4; c++) {
cardAmount ++;
if (c == 0 && b != 0) offset += 2;
var child:DisplayObject = new PlayingCard(cardType, suits[c], true);
child.scaleX = child.scaleY /= 3.3;
addChild(child);
child.x = 433 - ( 27 * (cardAmount+offset) );
child.y = 400 - ( 75 * (a + 1) );
var t:TextField = cardField(cardType, suits[c]);
t.x = child.x;
t.y = child.y + child.height;
addChild(t);
}
}
}
}
var buttonBack:Sprite;
var bbText:TextField = theGame.makeTXTField(new TextField(), "Go Back");
buttonBack = theGame.spriteConfigure(
{ x:10, y:10,
commands:["lineStyle", "beginFill", "drawRect"],
args:[[1, 0x000000], [0xC0C0C0], [0, 0, bbText.width, bbText.height]] } );
buttonBack.addChild(bbText);
addChild(buttonBack);
buttonBack.addEventListener(MouseEvent.CLICK, goBackToGame);
addEventListener(Event.ADDED, reSeeCardsInShute);
cardShute.shuffle();
}
public function goBackToGame(e:MouseEvent):void {
theGame.removeChild(this);
cardShute.shuffle();
}
public function reSeeCardsInShute(e:Event):void {
for (var i:int = 0; i < this.numChildren; i++) {
var child:TextField = this.getChildAt(i) as TextField;
if (child) {
child.text = cardShute.cardsInShoot[child.name][1].toString();
}
}
}
public function cardField(num:String, suit:String):TextField {
var t:TextField = new TextField();
t.name = suit + "" + num;
t.type = TextFieldType.INPUT;
t.textColor = 0x000000;
t.background = true;
t.restrict = "0-9";
t.backgroundColor = 0xFFFFFF;
t.border = true;
t.addEventListener(Event.CHANGE, updateShute);
t.width = 20;
t.height = 20;
t.text = cardShute.cardsInShoot[t.name][1];
return t;
}
public function updateShute(e:Event):void {
cardShute.cardsInShoot[e.target.name][1] = Number(TextField(e.target).text);
}
}
}